Showing posts with label Cowboy Bebop. Show all posts
Showing posts with label Cowboy Bebop. Show all posts

Monday, March 19, 2012

Cowboy Bebop: The Movie

"Are You Living In The Real World?"

When I consider the technical achievement of Blu-Ray and its crisp, vibrant image I only wish it was there in my childhood to replace baskets of VHS tapes. Those tapes were filled to the rim with movies recorded on six hour extended play. Watching films through a persistent snow was rough. Seeing what the media has to offer fans today is truly a revelation. I wouldn't trade those wonderful memories, but I could have done without seeing John Carpenter's The Fog [1980] through snow. It was hard enough. The long promised look at Cowboy Bebop: The Movie [2001], also known as Cowboy Bebop: Knockin' On Heaven's Door, is a colorfully splendid example of the wonders of Blu-Ray.

Musings Of A Sci-Fi Fanatic finally catches up to the world of lanky, cigarette-dangling Spike Spiegel, former ISSP muscle man Jet Black, the sexy, voluptuosity [I know- it's not a word, but it should be] of Faye Valentine, female hacker Edward Wong Hau Pepelu Tirvrusky IV and tag along Welsh Corgi Ein the data-dog, as well as that most glorious of space vessels, the BeBop. That BeBop is the lived-in residence of both homeless drifters and bounty hunters alike.

I've really stepped away from the series for a long time. On the one hand my memory has faded on the details surrounding the stories and this colorful cast of guns for hire. On the other hand, I never fell completely in love with this series, although it was solid in its own right, so seeing the concept again with fresh eyes intrigues me.

The R rated film, given a brief theatrical release, is a visual stunner as animation goes - a delicious mix of hand drawn cel and digital. You'll be hard-pressed to find better Japanese animation. It clearly ranks up there with the best of the series [1998-2000], the productions of Studio Gainax and anything by Hayao Miyazaki. Cowboy Bebop: The Movie is a moving visual experience.

Through the work of Studio Sunrise, Bones and Bandai Visual, the film saw the return of ingenious director Shinichiro Watanabe [Cowboy Bebop, Samurai Champloo] and the rousing scoring team of Yoko Kanno and The Seatbelts. Most importantly, and my breakdown is based on the English translation, the film finds the return of the original English voice cast as a most welcomed variable in the film.

It's funny to watch the spontaneous-like sci-fi stylings of the characters in Cowboy Bebop unravel. I simply adored Joss Whedon's Firefly series, which Cowboy BeBop clearly pre-dates and most closely resembles in live action style, character, set-up and spirit. Strangely, it's a wonder I never fell head over heels for this series too. It's hard to see the difference between those Browncoats and these bounty hunters or [space] cowboys, yet Cowboy Bebop should adapt well to live action. Both enjoyed drawing from that Western motif and successfully fused those ideas within science fiction.

The year is 2071. The film centers on an act of bio-terrorism and urban residents in the vicinity of the toxic event are dying. What the deadly agent is remains unknown. What is known is that the terror suspect walked away from the scene following the explosion unharmed and seemingly impervious to the effects of the nano-virus, thanks to a counter-nano in his bloodstream. Hey, it's science fiction.

Later, he viciously kills an associate in the same room who, in a nice touch, remains in the foreground dead throughout much of a scene featuring a captive Faye.

One of the most interesting moments is Ein, not always useless, who manages to pick out the terrorist from a video line-up, Vincent Volaju, an allegedly deceased ex-military man. He's not called a data dog for nothing.

Faye is exposed to the nano-substance and nearly dies, but is saved. A thrilling subway sequence results in the near death of Spike who manages to miraculously escape, but he's Spike. One new character, Electra Ovilo is a true assassin, mysterious but underdeveloped. And the government, of course, is the real enemy prepared to eradicate all traces of the nano-weapon including the termination of an immuned Spike and Electra, both exposed to Vincent's blood. Yes, Vincent is the villain, but merely the spawn of the government's evils.

Generally though the film serves up a good dose of Cowboy Bebop of the big screen scale and variety. There isn't anything here you can't experience in the series, but it's essential to those who love that series. It's also not necessary to know the series to enjoy this animated yarn.



Terrorists, bounty hunters, undercover agents of the Martian government all make for an intriguing and reasonably well-paced fiction complete with cat and mouse chases [including a thrilling ride with the Swordfish], mystery, gun battles [with Spike as a surprisingly bad shot in one scene] and hand-to-hand combat [note the physically brutal, climactic ass-kicking battle between Spike and Vincent].

So how does a film like Cowboy Bebop: The Movie get received in a world dominated by Walt Disney, Pixar and even Hayao Miyazaki? On the up side, Casey Broadwater paints a positive, broad brush on the series at Blu-Ray.com [a site that is consistently fair and strong in its writing and assessments] submitting Cowboy Bebop "translates well for western audiences-and it's straight up cool." Mike Toole of Anime Jump called the film so "engaging and fun... you'll forget about your surroundings." The film, like the series, intelligently manages to create another universe. There's a tremendous amount of scale to it. It's really one of the mythic best in anime. It's incredibly detailed and highly imaginative in that way lending great strength to its visual allure. Variety's Robert Koehler noted the canvas to be more "expansive" than the series. Jamie Russell of the BBC called it as "brilliant... as Akira, Ghost In The Shell, and Spirited Away." So that's high praise. Again, visually and technically, like Final Fantasy: The Spirits Within, it's right there, but the scripting comes up a little short in much the same way the series did for me. Jeffrey Bruner of the Des Moines Register said it had the "paranoia of The X-Files." Lisa Schwarzbaum enjoyed the "outlaw boppiness" even where some found the plot meandering.

On the inaccurate side, critics referred to the film as "Blade Runner-esque." Sure the series has always had one foot in the future, but never once did the series really feel all that much like Blade Runner. Peter Howell of the Toronto Star called it "too episodic to be coherent... too silly and too long." Some of that is arguably true, but his final remark is way off base when he notes the film as "the rare example of Japanese anime that seems singularly lacking in inspiration." That's simply not true and all of the evidence to the contrary is on that screen. Even if you're not a fan of the substance behind the series, it is indeed visually inspired.

They're not real, but they're spectacular. On the down side, Jeff Vice felt the same way for Desert News revealing "fans of the series may be disappointed." I shouldn't think so, but the film doesn't offer a great deal of new information. About.com's Jurgen Fauth noted the film was "planet-bound James Bond... only slower." Robert Roten said it featured "many of the strengths and weaknesses of the genre." Actually, the remark a little too generalizing. I understand the point. I would go so far as to say the film is a larger canvas and palette for the strengths and weaknesses of the series and they are in bold, epic display here on film too. Peter Bradshaw of the UK Guardian nails it pointing out "the plot failed to grab the attention the way the visuals did." Both he, and Tom Meek of the Boston Phoenix, felt it could have been shorter and tighter. Film Threat's Eric Campos may have an argument with his remark that the film lacks "the addictive charm of the series." I think its more in line with the series than he gives it credit, but I could see the point. Of course, the series has all of the time in the world to give us those charming moments and this film, though it had the time, really doesn't deliver on the charm or "melodrama" as one writer put it. Jan Stuart of Newsday called it "endless and endlessly pretentious."

On the whole, critics praised the atmosphere, color and visuals as arresting or spellbinding, but were definitely less than impressed with characterization and story and the critiques were generally not unfair. Yet, despite its problems it still earned a 65% tomato over at Rotten Tomatoes.

Somewhat surprisingly, to me, Cowboy Bebop placed number two, behind Neon Genesis Evangelion, in the Top 25 Anime Titles Of All Time in a poll in Newtype Magazine in 2004. It ranked number one in Anime Insider's Top 50 Anime in 2007. Mike Crandol notes the series "transcends" the genre with a "universal appeal." It's safe to say Cowboy Bebop's legacy is more than secure based on the series and the film. It certainly rises above the fray within the world of anime. I cannot deny the series deserves its proponents or that their arguments are not sound. I can only speak to how the viewing experience resonated with me and Cowboy Bebop is no doubt good, but despite the beautiful visuals I'm rarely compelled beyond that. The fairly uncomplicated substance of the adventure doesn't quite thrill the mind in the way Firefly and Joss Whedon's rip-roaring dialogue grabbed me. Yet, the series does have its moments.

This is indeed a terrific looking, lush, visually thrilling sci-fi film adventure replete with a kind of shoot-from-the-hip style. It's populated by a myriad of wildly eccentric characters too much like the world of Firefly.

According to the fan site, The Jazz Messengers, the story timeline falls somewhere between the events of Cowboy Funk [Ep22]and Brain Scratch [Ep23] from the series. So fans of the series should embrace this outstanding chapter within the Cowboy Bebop legacy. Additionally, it stands nicely on its own with no requirement to see the series. However, the series does offer a stronger depiction of the central characters and the dynamic of their relationships, which are not fleshed out well here in the film. They have been established in the series and simply exist on their own here without any comprehension as to their internal politics. The series would remedy this.

The film's focuses on an act of urban terrorism amidst high rises on Mars, but clearly reminiscent of New York, launches the film. With unsettling precision and timing, there's a certain unnerving tone about the film – a film that arrived on September 1, 2001, ten days before the world changed forever on 9/11. The film's explosive act in the city and on a subway involving chemical poisons or biological agents was no doubt inspired by the terrorist acts of Aum Shinrikyo's sarin gas subway attacks in Japan in March 1995 and the Matsumoto incident of June 1994.

Most prophetically and accurately, Cowboy Bebop: The Movie is indeed a reflection of its times. Strangely fortuitous in its foresight, that fact gives a certain resonance to the spiral of violence in the film. Though having stepped away from the series for a time my essential takeaway hasn't changed. It's a great concept with solid moments, but it always feels a little disjointed and I'm never in love with the characters [other than Faye Valentine]. Overall, the visuals actually overcompensate for an average story. This is indeed a visual triumph. The detail and beauty of the animation is let down by its weak plot. Still, if you love vivid animation with colorful character then this one's for you. That and shots of Faye in stockings with her breasts half exposed is never a bad thing. Cowboy Bebop: The Movie: B. Writer: Keiko Nobumoto. Director: Shinichiro Watanabe.

The Blu-Ray comes recommended, but it lacks the six featurettes and extras found exclusively on the Special Edition DVD.

Sunday, March 18, 2012

Tuesday, January 5, 2010

The Sci-Fi Fanatic BIG 10: Cowboy Bebop

Coming up with ten of the best for Cowboy Bebop feels a touch generous. I don't think I've been the most ardent of supporters. It's certainly a little easier when you have more than 26 episodes from which to draw. I've tried to be fair despite my lack of affection for the series.

Nevertheless, welcome to the first official Sci-Fi Fanatic BIG 10! Here are my ten favorite Cowboy Bebop episodes in order beginning with number 10, number one being the best. I really did give this some thought, maybe too much. I do think these are pretty close in quality.

10. The Real Folk Blues [Part II]
9. Asteroid Blues
8. Cowboy Funk
7. Mushroom Samba
6. Hard Luck Woman
5. Jupiter Jazz [Part II]
4. Pierrot Le Fou
3. The Real Folk Blues [Part I]
2. Jupiter Jazz [Part I]
1. Ballad Of Fallen Angels.

Close Calls: My Funny Valentine/ Honky Tonk Women/ Ganymede Elegy/ Toys In The Attic

See ya around space cowboys!

Saturday, January 2, 2010

Cowboy Bebop: Remix














Well, that wraps up Cowboy Bebop. It's considered one of the classics in anime. I'll serve up my ten favorite episodes soon. I certainly didn't love Cowboy Bebop. There were a few installments that were terrific, but the series as a whole was uneven. The creators failed to deliver on dramtaic intensity for me. There were a few entries close to perfect, but they were few and far between. There were too many wacky, weird, seemingly pointless entries sprinkled throughout the series. It never seemed to quite pick up steam or momentum. It definitely had to do with the writing. The animation was beautiful as many of these anime series can be.

Some other anime series I've enjoyed just as much, in some cases a bit more include: Neon Genesis Evangelion, Last Exile, Ergo Proxy, Ghost In The Shell and Patlabor. Those are a few that come to mind worthy of your time investment. I think Cowboy Bebop certainly embodies a distinct look and vision with some colorfully unique characters, but I didn't feel the sum equalled the parts. There was little connection to the characters for me by the end of it all. I know many will feel I didn't get the series, perhaps not. I think a number of the aforementioned series, like Cowboy Bebop, have their strong points, but do have their flaws or shortcomings as well. Each has its success in varying degrees. None of them are perfect, but all are worth checking out if you're a fan of animation.

When time permits I'll have to take a look at Cowboy Bebop: The Movie.

Wednesday, December 30, 2009

Cowboy Bebop Session #26: The Real Folk Blues [Part II]

...And now, [drum roll], closing out 2009, the final episode of Cowboy Bebop, Session #26, The Real Folk Blues [Part II]. I believe my favorite part of any story is the setup. I love the build to the climax in just about any tale, which is why part one of this two part finale was so tasty. Rarely do the conclusions live up to the expectations we set. Battlestar Galactica is a great example for me. I have such high standards and high expectations it's almost unfair. Will the Cowboy Bebop finale meet them?

The entry kicks off straight into the drama. There is no opening theme. None of the opening credits greet us as they have in the previous twenty-five entries. They are nowhere to be found. This promises to be the doozy.
*
The finale picks up where we left off in Episode 25. Julia and Spike stand in the graveyard in the rain. Julia tells Spike she was suppused to kill him. If she does it she will allegedly be set free. "Why did you love me?" she asks. He still does. She holds Spike and yearns to run away with him. It's clear, I suspect, from the flashback images that Julia was Vicious' girl and that Spike fell in love with her at first sight. It tore the crime family apart so to speak. Julia clearly desires to be with Spike over Vicious. In the end, as I've said before, empires have fallen, men die all thanks to a beautiful woman. And Julia is gorgeous, but did we ever really know this character?
*
Shin returns to the site of The Elders' massacre. Vicious asks him if the target was terminated. Shin lies as beads of sweat drip down his neck and he tells Vicious Spike "got away." That's not a good answer when it comes to Vicious. Strike one. Vicious asks "Where's Julia?" Shin tells him he couldn't find her. Enh! Wrong answer. Strike two. As Vicious walks away he warns Shin not to follow in his brother's footsteps. Yikes. Yeah, that might be strike three. His brother died. If Shin wanted to kill Vicious he might have taken his chance right then and there with his back turned. Still, there were too many of Vicious' henchmen to pull it off though.
*
Elsewhere, Spike visits Annie. She's been either shot or gutted by a sword. Julia was suppose to wait in the car, but she comes in and rushes over to Annie as well. Annie clearly knows Julia and vice versa. Annie dies from blood loss. In Annie's closet, Spike retrieves an arsenal of weaponry. Julia would like Spike to run, but Spike must confront Vicious and come face to face with the past he has run from for so long. Julia tells Spike, "Then I'll stay too. I'll be with you until the end."
*
On another part of the planet, Jet has crashlanded the BeBop, which is badly damaged and smoking from the missile fire. Faye and Jet talk. She suspects Spike could already be dead. Jet figures "it's possible." He's cold about it, because he's nearly helpless at this point and he doesn't want to think about that possibility too much. Jet tells her he's dealing with "his own past." "It's his fight," he implores. This is a good moment between Jet and Faye.


*
The shootout begins between Spike and Vicious' crew. Spike takes down two men. Julia appears ready to back him. She's not much of a shot, but then again neither is the guy shooting at her when he goes down after her third try. Spike's good. He's a bloody marksman. He takes out two more men as he and Julia run across the roof. That's five down. In the melee, Julia is gunned down. Here's that critical, dramatic moment.


*
It looks to be the end for Julia. It looks like she won't be with Spike until the end afterall. Farewell Julia, we hardly knew ya! We did know, however, that Spike loved her. Meanwhile, Jet is off in the Hammer Head. He visits a prophet of some kind. He feels death is near. Jet is none too pleased with his ramblings. He doesn't want to hear that shit. "Do not fear death" he tells Jet. Back on the BeBop, Jet lays on the couch. He wakes to find Spike has returned. He's returned hungry as well. It wouldn't be Spike if he wasn't hungry. He tells Jet a story of tiger-striped cat who wasn't afraid to die clearly an analogy to himself. Jet tells Spike it's a good story. I didn't think much of it myself. Actually, some of the stories told within Cowboy BeBop's stories as analogous to these characters are kinda weak. Spike tells Jet, "I hate that story." Once again, I'm with Spike. As Spike exits, Faye holds him at gunpoint. "You told me once to forget the past because it doesn't matter, but you're the one still tied to the past Spike!" snaps Faye. Spike tells Faye to look into his eyes. One of his eyes is a fake. The series alluded to that eye back in Session #6, Sympathy For The Devil. He tells Faye one eye sees the present, the other the past.
*
Faye's line is spot on and I do think that is one of the things about the series that has left me rather cool to it. "You never told me anything about yourself. So don't tell me now," declares Faye. It's true. Here we are at the final episode and we still no very little about these characters. Don't get me wrong, we know some things but it's hard to feel loads of affection toward them, or to care about them. I still believe the characters and stories would have been better crafted and benefitted from a much longer run. I do think this is one of the most moving moments of the series. Here is Faye coming to terms with who she is.


*
Spike heads off to meet his destiny in the old Swordfish II. Faye is certainly pained to see him go. We get a few flashbacks from Spike's past including a lovemaking shot in bed with Julia following what appears to be his first encounter with her out playing pool. Spike gets things started with a nice grenade. Japanese pop music plays over the excitement. Spike is fully loaded and bringin' it. In all of the gun violence, Spike finally takes a hit to his left arm. Shin shows up and has Spike's back. Shin bites it. Did we ever doubt that? He rolls a seven after being shot up real good like. Spike moves closer and closer to his final confrontation.
*
Spike and Vicious do a bit of the machismo talk down thing. "It's going to end here." It's a punishing and brutal battle. After losing their weapons of choice. Each makes the final move by tossing their weapon back to one another, gun versus sword. There is honor to these characters, a bit of code here. I would prefer the gun in this case, but the creators make it a close call. Vicious goes down with Spike still standing. Spike hobbles down some stairs mortally wounded it would appear. Men with guns stare. Spike falls face forward. Is this the end of Spike? Maybe. Maybe not. You are left to wonder. There has been much controversy over whether he lived or died here through the years from what I've heard, but I feel he was definitely killed with honor and went out with a "bang!"
*
So, I have to say, that was fairly disappointing. I didn't find a great deal of depth to the series or an overly satisfying conclusion regarding any of the characters and where they came from. What were their motivations? What about the past that brought them to this place? Where is Ed? Where is Ein? What of Jet and Faye? I suppose they still have each other. Jet sets his friend free. Spike had to deal with it all himself. These are all free spirits looking to find themselves. It was foolish for Faye to expect anything more herself. I'm not looking for a happy ending mind you. I'm perfectly fine with a melancholy exit such as this, but I wasn't feeling connected enough to these characters to care all that much, except for maybe Faye. When Julia 'takes one for the team' as they say, I'm not connected to her enough to really care all that much. I haven't invested any time at all in getting to know her enough to care. I would have liked more character work and a little more continuity with the storylines throughout the short series. Unfortunately friends, all in all, it was a decent episode, but not very fulfilling or satisfying. I simply cannot recommend the series and feel it was entirely overrated. If you love it, all the power to you. It wasn't for me. I had high hopes for it. I was really game for a good anime series and this one was great looking and loaded with great style and animation, but not much more. Well, we'll see you around space cowboys.
*
The Real Folk Blues (Part II): B-